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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Plays a once-off sound effect. Multiple sound effects can be played at the same time.
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/// </summary>
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[CommandInfo("Audio",
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"Play Ambiance Sound",
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"Plays a background sound to be overlayed on top of the music. Only one Ambiance can be played at a time.")]
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[AddComponentMenu("")]
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public class PlayAmbianceSound : Command
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{
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[Tooltip("Sound effect clip to play")]
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[SerializeField]
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protected AudioClip soundClip;
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[Range(0, 1)]
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[Tooltip("Volume level of the sound effect")]
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[SerializeField]
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protected float volume = 1;
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[Tooltip("Sound effect clip to play")]
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[SerializeField]
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protected bool loop;
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protected virtual void DoWait()
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{
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Continue();
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}
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#region Public members
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public override void OnEnter()
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{
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if (soundClip == null)
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{
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Continue();
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return;
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}
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var musicManager = FungusManager.Instance.MusicManager;
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musicManager.PlayAmbianceSound(soundClip, loop, volume);
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Continue();
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}
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public override string GetSummary()
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{
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if (soundClip == null)
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{
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return "Error: No sound clip selected";
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}
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return soundClip.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(242, 209, 176, 255);
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}
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#endregion
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}
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}
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