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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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using Fungus.Commands;
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namespace Fungus.EditorUtils
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{
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[CustomEditor (typeof(InvokeEvent))]
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public class InvokeEventEditor : CommandEditor
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{
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protected SerializedProperty delayProp;
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protected SerializedProperty invokeTypeProp;
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protected SerializedProperty staticEventProp;
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protected SerializedProperty booleanParameterProp;
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protected SerializedProperty booleanEventProp;
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protected SerializedProperty integerParameterProp;
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protected SerializedProperty integerEventProp;
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protected SerializedProperty floatParameterProp;
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protected SerializedProperty floatEventProp;
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protected SerializedProperty stringParameterProp;
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protected SerializedProperty stringEventProp;
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protected virtual void OnEnable()
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{
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if (NullTargetCheck()) // Check for an orphaned editor instance
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return;
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delayProp = serializedObject.FindProperty("delay");
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invokeTypeProp = serializedObject.FindProperty("invokeType");
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staticEventProp = serializedObject.FindProperty("staticEvent");
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booleanParameterProp = serializedObject.FindProperty("booleanParameter");
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booleanEventProp = serializedObject.FindProperty("booleanEvent");
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integerParameterProp = serializedObject.FindProperty("integerParameter");
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integerEventProp = serializedObject.FindProperty("integerEvent");
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floatParameterProp = serializedObject.FindProperty("floatParameter");
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floatEventProp = serializedObject.FindProperty("floatEvent");
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stringParameterProp = serializedObject.FindProperty("stringParameter");
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stringEventProp = serializedObject.FindProperty("stringEvent");
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(delayProp);
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EditorGUILayout.PropertyField(invokeTypeProp);
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switch ((InvokeType)invokeTypeProp.enumValueIndex)
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{
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case InvokeType.Static:
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EditorGUILayout.PropertyField(staticEventProp);
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break;
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case InvokeType.DynamicBoolean:
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EditorGUILayout.PropertyField(booleanEventProp);
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EditorGUILayout.PropertyField(booleanParameterProp);
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break;
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case InvokeType.DynamicInteger:
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EditorGUILayout.PropertyField(integerEventProp);
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EditorGUILayout.PropertyField(integerParameterProp);
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break;
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case InvokeType.DynamicFloat:
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EditorGUILayout.PropertyField(floatEventProp);
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EditorGUILayout.PropertyField(floatParameterProp);
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break;
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case InvokeType.DynamicString:
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EditorGUILayout.PropertyField(stringEventProp);
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EditorGUILayout.PropertyField(stringParameterProp);
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break;
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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