An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.EditorUtils
{
/// <summary>
/// Utility functions for drawing custom UI in the editor.
/// </summary>
public static class CustomGUI
{
public static Texture2D CreateBlackTexture()
{
Texture2D blackTex = new Texture2D(1,2);
blackTex.SetPixel(0, 0, Color.gray);
blackTex.SetPixel(1, 0, Color.black);
blackTex.Apply();
blackTex.hideFlags = HideFlags.DontSave;
return blackTex;
}
public static Texture2D CreateColorTexture(Color color)
{
Texture2D colorTex = new Texture2D(1,1);
colorTex.SetPixel(0, 0, color);
colorTex.Apply();
colorTex.hideFlags = HideFlags.DontSave;
return colorTex;
}
public static void DrawLineSeparator(Texture2D blackTex, float width)
{
GUIStyle separatorStyle = new GUIStyle(GUI.skin.box);
separatorStyle.fixedWidth = width;
separatorStyle.fixedHeight = 2;
separatorStyle.margin.top = 10;
separatorStyle.margin.bottom = 10;
GUILayout.Box(blackTex,separatorStyle);
}
}
}