An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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*/
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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public enum CompareOperator
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{
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Equals, // ==
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NotEquals, // !=
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LessThan, // <
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GreaterThan, // >
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LessThanOrEquals, // <=
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GreaterThanOrEquals // >=
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}
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[AddComponentMenu("")]
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public abstract class Condition : Command
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{
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[Tooltip("The type of comparison to be performed")]
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[SerializeField] protected CompareOperator compareOperator;
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public static string GetOperatorDescription(CompareOperator compareOperator)
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{
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string summary = "";
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switch (compareOperator)
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{
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case CompareOperator.Equals:
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summary += "==";
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break;
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case CompareOperator.NotEquals:
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summary += "!=";
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break;
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case CompareOperator.LessThan:
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summary += "<";
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break;
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case CompareOperator.GreaterThan:
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summary += ">";
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break;
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case CompareOperator.LessThanOrEquals:
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summary += "<=";
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break;
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case CompareOperator.GreaterThanOrEquals:
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summary += ">=";
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break;
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}
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return summary;
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}
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}
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}
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