|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus.Example
|
|
|
|
{
|
|
|
|
public class ViewRoom : Room
|
|
|
|
{
|
|
|
|
public Room menuRoom;
|
|
|
|
|
|
|
|
public View mainView;
|
|
|
|
public View logoView;
|
|
|
|
public View toadstoolView;
|
|
|
|
|
|
|
|
void OnEnter()
|
|
|
|
{
|
|
|
|
SetView(mainView);
|
|
|
|
|
|
|
|
AddOption("Lets look at the logo", LookLogo);
|
|
|
|
AddOption("That's a nice toadstool over there", LookToadstool);
|
|
|
|
AddOption("Back to menu", MoveToMenu);
|
|
|
|
|
|
|
|
Say("Wanna move the camera?");
|
|
|
|
}
|
|
|
|
|
|
|
|
void MoveToMenu()
|
|
|
|
{
|
|
|
|
MoveToRoom(menuRoom);
|
|
|
|
}
|
|
|
|
|
|
|
|
void LookLogo()
|
|
|
|
{
|
|
|
|
PanToView(logoView, 2f);
|
|
|
|
Wait(2);
|
|
|
|
PanToView(mainView, 2f, false); // Don't wait for pan to finish before executing next command
|
|
|
|
Say("Wow - nice logo!");
|
|
|
|
Call(OnEnter);
|
|
|
|
}
|
|
|
|
|
|
|
|
void LookToadstool()
|
|
|
|
{
|
|
|
|
FadeToView(toadstoolView, 2f);
|
|
|
|
Say("Now that is a pretty mushroom");
|
|
|
|
Say("Hey - let's go look at that logo");
|
|
|
|
Call(LookLogo);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|