An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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using System.Collections;
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using Fungus;
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public class ViewsRoom : Room
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{
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public Room menuRoom;
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public View mainView;
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public View logoView;
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public View toadstoolView;
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void OnEnter()
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{
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SetView(mainView);
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AddOption("Lets look at the logo", LookLogo);
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AddOption("That's a nice toadstool over there", LookToadstool);
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AddOption ("Give me the full tour", FullTour);
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AddOption("Back to menu", MoveToMenu);
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Choose("Wanna move the camera?");
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}
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void MoveToMenu()
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{
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MoveToRoom(menuRoom);
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}
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void LookLogo()
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{
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PanToView(logoView, 2f);
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Wait(2);
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PanToView(mainView, 2f);
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Call(OnEnter);
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}
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void LookToadstool()
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{
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FadeToView(toadstoolView, 2f);
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Say("Now that is a pretty mushroom");
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Say("Hey - let's go look at that logo");
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Call(LookLogo);
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}
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void FullTour()
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{
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Say("Let's have a look around here");
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PanToPath(10f, logoView, toadstoolView, mainView);
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Say("And we're back!");
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Call(OnEnter);
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}
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}
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