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34 lines
850 B
34 lines
850 B
11 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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// Adjusts the scale of a sprite to fit into a fixed number of vertical world units
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// This helps to keep room sprites neatly organised in the editor.
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[ExecuteInEditMode]
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public class FixedHeightSprite : MonoBehaviour
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{
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public float height = 2f;
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public void Update()
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{
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if (!Application.isPlaying)
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{
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SpriteRenderer spriteRenderer = renderer as SpriteRenderer;
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if (!spriteRenderer || !spriteRenderer.sprite)
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{
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return;
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}
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transform.position = new Vector3(transform.position.x, transform.position.y, 0);
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transform.rotation = Quaternion.identity;
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float spriteHeight = spriteRenderer.sprite.bounds.extents.y * 2;
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float scale = height / spriteHeight;
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transform.localScale = new Vector3(scale, scale, 1f);
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}
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}
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}
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}
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