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51 lines
992 B
51 lines
992 B
10 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Scripting",
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"Random Float",
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"Sets an float variable to a random value in the defined range.")]
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public class RandomFloat : Command
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{
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[Tooltip("The variable whos value will be set")]
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public FloatVariable variable;
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[Tooltip("Minimum value for random range")]
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public FloatData minValue;
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[Tooltip("Maximum value for random range")]
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public FloatData maxValue;
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public override void OnEnter()
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{
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if (variable != null)
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{
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variable.Value = Random.Range(minValue.Value, maxValue.Value);
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (variable == null)
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{
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return "Error: Variable not selected";
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}
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return variable.key;
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}
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public override bool HasReference(Variable variable)
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{
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return (variable == this.variable);
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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}
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}
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