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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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/// <summary>
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/// Applies a camera shake effect to the main camera.
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/// </summary>
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[CommandInfo("Camera",
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"Shake Camera",
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"Applies a camera shake effect to the main camera.")]
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[AddComponentMenu("")]
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public class ShakeCamera : Command
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{
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[Tooltip("Time for camera shake effect to complete")]
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[SerializeField] protected float duration = 0.5f;
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[Tooltip("Magnitude of shake effect in x & y axes")]
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[SerializeField] protected Vector2 amount = new Vector2(1, 1);
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[Tooltip("Wait until the shake effect has finished before executing next command")]
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[SerializeField] protected bool waitUntilFinished;
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protected virtual void OniTweenComplete(object param)
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{
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Command command = param as Command;
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if (command != null && command.Equals(this))
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{
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if (waitUntilFinished)
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{
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Continue();
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}
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}
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}
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#region Public members
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public override void OnEnter()
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{
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Vector3 v = new Vector3();
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v = amount;
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Hashtable tweenParams = new Hashtable();
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tweenParams.Add("amount", v);
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tweenParams.Add("time", duration);
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tweenParams.Add("oncomplete", "OniTweenComplete");
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tweenParams.Add("oncompletetarget", gameObject);
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tweenParams.Add("oncompleteparams", this);
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iTween.ShakePosition(Camera.main.gameObject, tweenParams);
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if (!waitUntilFinished)
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{
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Continue();
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}
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}
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public override string GetSummary()
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{
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return "For " + duration + " seconds.";
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}
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public override Color GetButtonColor()
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{
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return new Color32(216, 228, 170, 255);
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}
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#endregion
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}
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}
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