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26 lines
572 B
26 lines
572 B
7 years ago
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Command to execute and store the result of a Sign
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/// </summary>
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[CommandInfo("Math",
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"Sign",
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"Command to execute and store the result of a Sign")]
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[AddComponentMenu("")]
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public class Sign : BaseUnaryMathCommand
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{
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public override void OnEnter()
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{
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outValue.Value = Mathf.Sign(inValue.Value);
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Continue();
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}
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public override string GetSummary()
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{
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return "Sign";
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}
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}
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}
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