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29 lines
659 B
29 lines
659 B
7 years ago
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Pass a value through an AnimationCurve
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/// </summary>
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[CommandInfo("Math",
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"Curve",
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"Pass a value through an AnimationCurve")]
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[AddComponentMenu("")]
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public class Curve : BaseUnaryMathCommand
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{
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[SerializeField]
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protected AnimationCurve curve = AnimationCurve.Linear(0, 0, 1, 1);
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public override void OnEnter()
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{
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outValue.Value = curve.Evaluate(inValue.Value);
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Continue();
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}
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public override string GetSummary()
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{
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return "Curve";
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}
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}
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}
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