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25 lines
593 B
25 lines
593 B
7 years ago
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Base class for all simple Unary
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/// </summary>
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[AddComponentMenu("")]
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public abstract class BaseUnaryMathCommand : Command
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{
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[Tooltip("Value to be passed in to the function.")]
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[SerializeField]
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protected FloatData inValue;
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[Tooltip("Where the result of the function is stored.")]
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[SerializeField]
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protected FloatData outValue;
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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