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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true.
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/// </summary>
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[CommandInfo("Flow",
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"Else If",
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"Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true.")]
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[AddComponentMenu("")]
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public class ElseIf : VariableCondition
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{
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protected override bool IsElseIf { get { return true; } }
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#region Public members
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public override bool OpenBlock()
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{
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return true;
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}
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public override bool CloseBlock()
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{
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return true;
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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#endregion
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}
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}
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