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271 lines
18 KiB
271 lines
18 KiB
8 years ago
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# iTween commands {#itween_commands}
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## Look From
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Instantly rotates a GameObject to look at the supplied Vector3 then returns it to it's starting rotation over time.
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Property | Type | Description
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--- | --- | ---
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_from Transform | Fungus.Variables.TransformData | Target transform that the GameObject will look at
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_from Position | Fungus.Variables.Vector3Data | Target world position that the GameObject will look at, if no From Transform is set
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Axis | Fungus.Commands.iTweenAxis | Restricts rotation to the supplied axis only
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Look To
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Rotates a GameObject to look at a supplied Transform or Vector3 over time.
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Property | Type | Description
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--- | --- | ---
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_to Transform | Fungus.Variables.TransformData | Target transform that the GameObject will look at
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_to Position | Fungus.Variables.Vector3Data | Target world position that the GameObject will look at, if no From Transform is set
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Axis | Fungus.Commands.iTweenAxis | Restricts rotation to the supplied axis only
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Move Add
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Moves a game object by a specified offset over time.
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Property | Type | Description
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--- | --- | ---
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_offset | Fungus.Variables.Vector3Data | A translation offset in space the GameObject will animate to
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Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Move From
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Moves a game object from a specified position back to its starting position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).
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Property | Type | Description
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--- | --- | ---
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_from Transform | Fungus.Variables.TransformData | Target transform that the GameObject will move from
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_from Position | Fungus.Variables.Vector3Data | Target world position that the GameObject will move from, if no From Transform is set
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Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default.
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Move To
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Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).
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Property | Type | Description
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--- | --- | ---
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_to Transform | Fungus.Variables.TransformData | Target transform that the GameObject will move to
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_to Position | Fungus.Variables.Vector3Data | Target world position that the GameObject will move to, if no From Transform is set
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Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default.
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Punch Position
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Applies a jolt of force to a GameObject's position and wobbles it back to its initial position.
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Property | Type | Description
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--- | --- | ---
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_amount | Fungus.Variables.Vector3Data | A translation offset in space the GameObject will animate to
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Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Punch Rotation
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Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation.
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Property | Type | Description
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--- | --- | ---
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_amount | Fungus.Variables.Vector3Data | A rotation offset in space the GameObject will animate to
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Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Punch Scale
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Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale.
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Property | Type | Description
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--- | --- | ---
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_amount | Fungus.Variables.Vector3Data | A scale offset in space the GameObject will animate to
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Rotate Add
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Rotates a game object by the specified angles over time.
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Property | Type | Description
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--- | --- | ---
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_offset | Fungus.Variables.Vector3Data | A rotation offset in space the GameObject will animate to
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Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Rotate From
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Rotates a game object from the specified angles back to its starting orientation over time.
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Property | Type | Description
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--- | --- | ---
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_from Transform | Fungus.Variables.TransformData | Target transform that the GameObject will rotate from
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_from Rotation | Fungus.Variables.Vector3Data | Target rotation that the GameObject will rotate from, if no From Transform is set
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Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default.
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Rotate To
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Rotates a game object to the specified angles over time.
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Property | Type | Description
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--- | --- | ---
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_to Transform | Fungus.Variables.TransformData | Target transform that the GameObject will rotate to
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_to Rotation | Fungus.Variables.Vector3Data | Target rotation that the GameObject will rotate to, if no To Transform is set
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Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default.
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Scale Add
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Changes a game object's scale by a specified offset over time.
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Property | Type | Description
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--- | --- | ---
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_offset | Fungus.Variables.Vector3Data | A scale offset in space the GameObject will animate to
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Scale From
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Changes a game object's scale to the specified value and back to its original scale over time.
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Property | Type | Description
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--- | --- | ---
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_from Transform | Fungus.Variables.TransformData | Target transform that the GameObject will scale from
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_from Scale | Fungus.Variables.Vector3Data | Target scale that the GameObject will scale from, if no From Transform is set
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Scale To
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Changes a game object's scale to a specified value over time.
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Property | Type | Description
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--- | --- | ---
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_to Transform | Fungus.Variables.TransformData | Target transform that the GameObject will scale to
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_to Scale | Fungus.Variables.Vector3Data | Target scale that the GameObject will scale to, if no To Transform is set
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Shake Position
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Randomly shakes a GameObject's position by a diminishing amount over time.
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Property | Type | Description
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--- | --- | ---
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_amount | Fungus.Variables.Vector3Data | A translation offset in space the GameObject will animate to
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Is Local | System.Boolean | Whether to animate in world space or relative to the parent. False by default.
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Axis | Fungus.Commands.iTweenAxis | Restricts rotation to the supplied axis only
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Shake Rotation
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Randomly shakes a GameObject's rotation by a diminishing amount over time.
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Property | Type | Description
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--- | --- | ---
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_amount | Fungus.Variables.Vector3Data | A rotation offset in space the GameObject will animate to
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Space | UnityEngine.Space | Apply the transformation in either the world coordinate or local cordinate system
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Shake Scale
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Randomly shakes a GameObject's rotation by a diminishing amount over time.
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Property | Type | Description
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--- | --- | ---
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_amount | Fungus.Variables.Vector3Data | A scale offset in space the GameObject will animate to
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_target Object | Fungus.Variables.GameObjectData | Target game object to apply the Tween to
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_tween Name | Fungus.Variables.StringData | An individual name useful for stopping iTweens by name
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_duration | Fungus.Variables.FloatData | The time in seconds the animation will take to complete
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Ease Type | Fungus.iTween+EaseType | The shape of the easing curve applied to the animation
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Loop Type | Fungus.iTween+LoopType | The type of loop to apply once the animation has completed
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Stop Previous Tweens | System.Boolean | Stop any previously added iTweens on this object before adding this iTween
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Wait Until Finished | System.Boolean | Wait until the tween has finished before executing the next command
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## Stop Tween
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Stops an active iTween by name.
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Property | Type | Description
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--- | --- | ---
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_tween Name | Fungus.Variables.StringData | Stop and destroy any Tweens in current scene with the supplied name
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## Stop Tweens
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Stop all active iTweens in the current scene.
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