An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
using UnityEngine;
|
|
|
|
using System;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus.Script
|
|
|
|
{
|
|
|
|
[CommandCategory("Camera")]
|
|
|
|
[CommandName("Move To View")]
|
|
|
|
[HelpText("Moves the camera to a location specified by a View object.")]
|
|
|
|
public class MoveToView : FungusCommand
|
|
|
|
{
|
|
|
|
public float duration;
|
|
|
|
public Fungus.View targetView;
|
|
|
|
public bool waitUntilFinished = true;
|
|
|
|
|
|
|
|
public override void OnEnter()
|
|
|
|
{
|
|
|
|
CameraController cameraController = CameraController.GetInstance();
|
|
|
|
|
|
|
|
if (waitUntilFinished)
|
|
|
|
{
|
|
|
|
cameraController.waiting = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 targetPosition = targetView.transform.position;
|
|
|
|
Quaternion targetRotation = targetView.transform.rotation;
|
|
|
|
float targetSize = targetView.viewSize;
|
|
|
|
|
|
|
|
cameraController.PanToPosition(targetPosition, targetRotation, targetSize, duration, delegate {
|
|
|
|
if (waitUntilFinished)
|
|
|
|
{
|
|
|
|
cameraController.waiting = false;
|
|
|
|
Continue();
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
if (!waitUntilFinished)
|
|
|
|
{
|
|
|
|
Continue();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public override string GetSummary()
|
|
|
|
{
|
|
|
|
if (targetView == null)
|
|
|
|
{
|
|
|
|
return "Error: No view selected";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return targetView.name;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|