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35 lines
889 B
35 lines
889 B
10 years ago
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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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[CustomEditor (typeof(Call))]
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public class CallEditor : FungusCommandEditor
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{
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public override void DrawCommandGUI()
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{
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Call t = target as Call;
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FungusScript fungusScript = t.GetFungusScript();
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if (fungusScript == null)
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{
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return;
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}
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Sequence targetSequence = SequenceEditor.SequenceField(new GUIContent("Target Sequence", "Sequence to call"),
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new GUIContent("<Continue>"),
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fungusScript,
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t.targetSequence);
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if (targetSequence != t.targetSequence)
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{
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Undo.RecordObject(t, "Set Target Sequence");
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t.targetSequence = targetSequence;
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}
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}
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}
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}
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