An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace UnityTest
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{
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public static class GuiHelper
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{
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public static bool GetConsoleErrorPause()
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{
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return false;
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// Assembly assembly = Assembly.GetAssembly(typeof(SceneView));
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// Type type = assembly.GetType("UnityEditorInternal.LogEntries");
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// PropertyInfo method = type.GetProperty("consoleFlags");
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// var result = (int)method.GetValue(new object(), new object[] { });
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// return (result & (1 << 2)) != 0;
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}
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public static void SetConsoleErrorPause(bool b)
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{
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// Assembly assembly = Assembly.GetAssembly(typeof(SceneView));
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// Type type = assembly.GetType("UnityEditorInternal.LogEntries");
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// MethodInfo method = type.GetMethod("SetConsoleFlag");
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// method.Invoke(new object(), new object[] { 1 << 2, b });
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}
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}
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}
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