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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using Fungus.Variables;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Text coloring mode for Write command.
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/// </summary>
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public enum TextColor
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{
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/// <summary> Don't change the text color. </summary>
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Default,
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/// <summary> Set the text alpha to 1. </summary>
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SetVisible,
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/// <summary> Set the text alpha to a value. </summary>
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SetAlpha,
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/// <summary> Set the text color to a value. </summary>
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SetColor
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}
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/// <summary>
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/// Writes content to a UI Text or Text Mesh object.
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/// </summary>
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[CommandInfo("UI",
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"Write",
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"Writes content to a UI Text or Text Mesh object.")]
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[AddComponentMenu("")]
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public class Write : Command, ILocalizable
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{
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[Tooltip("Text object to set text on. Text, Input Field and Text Mesh objects are supported.")]
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[SerializeField] protected GameObject textObject;
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[Tooltip("String value to assign to the text object")]
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[SerializeField] protected StringDataMulti text;
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[Tooltip("Notes about this story text for other authors, localization, etc.")]
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[SerializeField] protected string description;
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[Tooltip("Clear existing text before writing new text")]
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[SerializeField] protected bool clearText = true;
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[Tooltip("Wait until this command finishes before executing the next command")]
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[SerializeField] protected bool waitUntilFinished = true;
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[SerializeField] protected TextColor textColor = TextColor.Default;
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[SerializeField] protected FloatData setAlpha = new FloatData(1f);
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[SerializeField] protected ColorData setColor = new ColorData(Color.white);
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protected IWriter GetWriter()
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{
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IWriter writer = textObject.GetComponent<IWriter>();
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if (writer == null)
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{
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writer = textObject.AddComponent<Writer>();
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}
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return writer;
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}
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public override void OnEnter()
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{
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if (textObject == null)
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{
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Continue();
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return;
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}
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IWriter writer = GetWriter();
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if (writer == null)
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{
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Continue();
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return;
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}
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switch (textColor)
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{
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case TextColor.SetAlpha:
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writer.SetTextAlpha(setAlpha);
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break;
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case TextColor.SetColor:
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writer.SetTextColor(setColor);
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break;
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case TextColor.SetVisible:
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writer.SetTextAlpha(1f);
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break;
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}
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var flowchart = GetFlowchart();
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string newText = flowchart.SubstituteVariables(text.Value);
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if (!waitUntilFinished)
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{
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StartCoroutine(writer.Write(newText, clearText, false, true, null, null));
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Continue();
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}
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else
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{
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StartCoroutine(writer.Write(newText, clearText, false, true, null,
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() => { Continue (); }
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));
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}
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}
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public override string GetSummary()
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{
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if (textObject != null)
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{
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return textObject.name + " : " + text.Value;
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}
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return "Error: No text object selected";
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override void OnStopExecuting()
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{
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GetWriter().Stop();
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}
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#region ILocalizable implementation
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public virtual string GetStandardText()
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{
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return text;
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}
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public virtual void SetStandardText(string standardText)
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{
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text.Value = standardText;
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}
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public virtual string GetDescription()
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{
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return description;
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}
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public virtual string GetStringId()
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{
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// String id for Write commands is WRITE.<Localization Id>.<Command id>
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return "WRITE." + GetFlowchartLocalizationId() + "." + itemId;
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}
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#endregion
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}
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}
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