An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System;
using UnityEngine.Events;
using Fungus.Variables;
namespace Fungus.Commands
{
/// <summary>
/// Supported types of method invocation.
/// </summary>
public enum InvokeType
{
/// <summary> Call a method with an optional constant value parameter. </summary>
Static, //
/// <summary> Call a method with an optional boolean constant / variable parameter. </summary>
DynamicBoolean,
/// <summary> Call a method with an optional integer constant / variable parameter. </summary>
DynamicInteger,
/// <summary> Call a method with an optional float constant / variable parameter. </summary>
DynamicFloat,
/// <summary> Call a method with an optional string constant / variable parameter. </summary>
DynamicString
}
/// <summary>
/// Calls a list of component methods via the Unity Event System (as used in the Unity UI)
/// This command is more efficient than the Invoke Method command but can only pass a single parameter and doesn't support return values.
/// This command uses the UnityEvent system to call methods in script. http://docs.unity3d.com/Manual/UnityEvents.html
/// </summary>
[CommandInfo("Scripting",
"Invoke Event",
"Calls a list of component methods via the Unity Event System (as used in the Unity UI). " +
"This command is more efficient than the Invoke Method command but can only pass a single parameter and doesn't support return values.")]
[AddComponentMenu("")]
public class InvokeEvent : Command
{
[Serializable] public class BooleanEvent : UnityEvent<bool> {}
[Serializable] public class IntegerEvent : UnityEvent<int> {}
[Serializable] public class FloatEvent : UnityEvent<float> {}
[Serializable] public class StringEvent : UnityEvent<string> {}
[Tooltip("Delay (in seconds) before the methods will be called")]
[SerializeField] protected float delay;
[SerializeField] protected InvokeType invokeType;
[Tooltip("List of methods to call. Supports methods with no parameters or exactly one string, int, float or object parameter.")]
[SerializeField] protected UnityEvent staticEvent = new UnityEvent();
[Tooltip("Boolean parameter to pass to the invoked methods.")]
[SerializeField] protected BooleanData booleanParameter;
[Tooltip("List of methods to call. Supports methods with one boolean parameter.")]
[SerializeField] protected BooleanEvent booleanEvent = new BooleanEvent();
[Tooltip("Integer parameter to pass to the invoked methods.")]
[SerializeField] protected IntegerData integerParameter;
[Tooltip("List of methods to call. Supports methods with one integer parameter.")]
[SerializeField] protected IntegerEvent integerEvent = new IntegerEvent();
[Tooltip("Float parameter to pass to the invoked methods.")]
[SerializeField] protected FloatData floatParameter;
[Tooltip("List of methods to call. Supports methods with one float parameter.")]
[SerializeField] protected FloatEvent floatEvent = new FloatEvent();
[Tooltip("String parameter to pass to the invoked methods.")]
[SerializeField] protected StringDataMulti stringParameter;
[Tooltip("List of methods to call. Supports methods with one string parameter.")]
[SerializeField] protected StringEvent stringEvent = new StringEvent();
public override void OnEnter()
{
if (delay == 0f)
{
DoInvoke();
}
else
{
Invoke("DoInvoke", delay);
}
Continue();
}
protected virtual void DoInvoke()
{
switch (invokeType)
{
default:
case InvokeType.Static:
staticEvent.Invoke();
break;
case InvokeType.DynamicBoolean:
booleanEvent.Invoke(booleanParameter.Value);
break;
case InvokeType.DynamicInteger:
integerEvent.Invoke(integerParameter.Value);
break;
case InvokeType.DynamicFloat:
floatEvent.Invoke(floatParameter.Value);
break;
case InvokeType.DynamicString:
stringEvent.Invoke(stringParameter.Value);
break;
}
}
public override string GetSummary()
{
string summary = invokeType.ToString() + " ";
switch (invokeType)
{
default:
case InvokeType.Static:
summary += staticEvent.GetPersistentEventCount();
break;
case InvokeType.DynamicBoolean:
summary += booleanEvent.GetPersistentEventCount();
break;
case InvokeType.DynamicInteger:
summary += integerEvent.GetPersistentEventCount();
break;
case InvokeType.DynamicFloat:
summary += floatEvent.GetPersistentEventCount();
break;
case InvokeType.DynamicString:
summary += stringEvent.GetPersistentEventCount();
break;
}
return summary + " methods";
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}