An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Calls a named method on a GameObject using the GameObject.SendMessage() system.
/// This command is called "Call Method" because a) it's more descriptive than Send Message and we're already have
/// a Send Message command for sending messages to trigger block execution.
/// </summary>
[CommandInfo("Scripting",
"Call Method",
"Calls a named method on a GameObject using the GameObject.SendMessage() system.")]
[AddComponentMenu("")]
public class CallMethod : Command
{
[Tooltip("Target monobehavior which contains the method we want to call")]
[SerializeField] protected GameObject targetObject;
[Tooltip("Name of the method to call")]
[SerializeField] protected string methodName = "";
[Tooltip("Delay (in seconds) before the method will be called")]
[SerializeField] protected float delay;
public override void OnEnter()
{
if (targetObject == null ||
methodName.Length == 0)
{
Continue();
return;
}
if (delay == 0f)
{
CallTheMethod();
}
else
{
Invoke("CallTheMethod", delay);
}
Continue();
}
protected virtual void CallTheMethod()
{
targetObject.SendMessage(methodName, SendMessageOptions.DontRequireReceiver);
}
public override string GetSummary()
{
if (targetObject == null)
{
return "Error: No target GameObject specified";
}
if (methodName.Length == 0)
{
return "Error: No named method specified";
}
return targetObject.name + " : " + methodName;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}