An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Move From",
"Moves a game object from a specified position back to its starting position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).")]
[AddComponentMenu("")]
public class MoveFrom : iTweenCommand, ISerializationCallbackReceiver
{
#region Obsolete Properties
[HideInInspector] [FormerlySerializedAs("fromTransform")] public Transform fromTransformOLD;
[HideInInspector] [FormerlySerializedAs("fromPosition")] public Vector3 fromPositionOLD;
#endregion
[Tooltip("Target transform that the GameObject will move from")]
public TransformData _fromTransform;
[Tooltip("Target world position that the GameObject will move from, if no From Transform is set")]
public Vector3Data _fromPosition;
[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
public bool isLocal;
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", _tweenName.Value);
if (_fromTransform.Value == null)
{
tweenParams.Add("position", _fromPosition.Value);
}
else
{
tweenParams.Add("position", _fromTransform.Value);
}
tweenParams.Add("time", _duration.Value);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("isLocal", isLocal);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.MoveFrom(_targetObject.Value, tweenParams);
}
//
// ISerializationCallbackReceiver implementation
//
public override void OnBeforeSerialize()
{}
public override void OnAfterDeserialize()
{
base.OnAfterDeserialize();
if (fromTransformOLD != null)
{
_fromTransform.Value = fromTransformOLD;
fromTransformOLD = null;
}
if (fromPositionOLD != default(Vector3))
{
_fromPosition.Value = fromPositionOLD;
fromPositionOLD = default(Vector3);
}
}
}
}