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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("iTween",
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"Look To",
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"Rotates a GameObject to look at a supplied Transform or Vector3 over time.")]
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[AddComponentMenu("")]
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public class LookTo : iTweenCommand, ISerializationCallbackReceiver
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{
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#region Obsolete Properties
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[HideInInspector] [FormerlySerializedAs("toTransform")] public Transform toTransformOLD;
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[HideInInspector] [FormerlySerializedAs("toPosition")] public Vector3 toPositionOLD;
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#endregion
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[Tooltip("Target transform that the GameObject will look at")]
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public TransformData _toTransform;
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[Tooltip("Target world position that the GameObject will look at, if no From Transform is set")]
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public Vector3Data _toPosition;
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[Tooltip("Restricts rotation to the supplied axis only")]
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public iTweenAxis axis;
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public override void DoTween()
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{
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Hashtable tweenParams = new Hashtable();
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tweenParams.Add("name", _tweenName.Value);
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if (_toTransform.Value == null)
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{
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tweenParams.Add("looktarget", _toPosition.Value);
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}
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else
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{
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tweenParams.Add("looktarget", _toTransform.Value);
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}
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switch (axis)
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{
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case iTweenAxis.X:
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tweenParams.Add("axis", "x");
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break;
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case iTweenAxis.Y:
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tweenParams.Add("axis", "y");
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break;
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case iTweenAxis.Z:
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tweenParams.Add("axis", "z");
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break;
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}
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tweenParams.Add("time", _duration.Value);
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tweenParams.Add("easetype", easeType);
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tweenParams.Add("looptype", loopType);
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tweenParams.Add("oncomplete", "OniTweenComplete");
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tweenParams.Add("oncompletetarget", gameObject);
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tweenParams.Add("oncompleteparams", this);
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iTween.LookTo(_targetObject.Value, tweenParams);
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}
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//
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// ISerializationCallbackReceiver implementation
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//
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public override void OnBeforeSerialize()
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{}
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public override void OnAfterDeserialize()
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{
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base.OnAfterDeserialize();
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if (toTransformOLD != null)
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{
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_toTransform.Value = toTransformOLD;
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toTransformOLD = null;
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}
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if (toPositionOLD != default(Vector3))
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{
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_toPosition.Value = toPositionOLD;
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toPositionOLD = default(Vector3);
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}
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}
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}
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}
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