An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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namespace Fungus
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{
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/// <summary>
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/// Global constants used in various parts of Fungus.
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/// </summary>
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public static class FungusConstants
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{
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/// <summary>
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/// Duration of fade for executing icon displayed beside blocks & commands.
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/// </summary>
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public const float ExecutingIconFadeTime = 0.5f;
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/// <summary>
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/// The current version of the Flowchart. Used for updating components.
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/// </summary>
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public const int CurrentVersion = 1;
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/// <summary>
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/// The name of the initial block in a new flowchart.
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/// </summary>
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public const string DefaultBlockName = "New Block";
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}
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}
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