An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Defines a camera view point.
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/// The position and rotation are specified using the game object's transform, so this class only needs to specify the ortographic view size.
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/// </summary>
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public interface IView
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{
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/// <summary>
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/// Orthographic size of the camera view in world units.
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/// </summary>
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float ViewSize { get; set; }
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/// <summary>
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/// Aspect ratio of the primary view rectangle. e.g. a 4:3 aspect ratio = 1.333.
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/// </summary>
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Vector2 PrimaryAspectRatio { get; set; }
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/// <summary>
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/// Aspect ratio of the secondary view rectangle. e.g. a 2:1 aspect ratio = 2/1 = 2.0.
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/// </summary>
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Vector2 SecondaryAspectRatio { get; set; }
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}
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}
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