An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
namespace Fungus
{
/// <summary>
/// Scope types for Variables.
/// </summary>
public enum VariableScope
{
Private,
Public
}
/// <summary>
/// A Fungus variable that can be used with Commands.
/// </summary>
public interface IVariable
{
/// <summary>
/// Visibility scope for the variable.
/// </summary>
VariableScope Scope { get; }
/// <summary>
/// String identifier for the variable.
/// </summary>
string Key { get; set; }
/// <summary>
/// Callback to reset the variable if the Flowchart is reset.
/// </summary>
void OnReset();
}
}