An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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namespace Fungus
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{
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/// <summary>
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/// Scope types for Variables.
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/// </summary>
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public enum VariableScope
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{
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Private,
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Public
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}
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/// <summary>
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/// A Fungus variable that can be used with Commands.
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/// </summary>
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public interface IVariable
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{
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/// <summary>
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/// Visibility scope for the variable.
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/// </summary>
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VariableScope Scope { get; }
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/// <summary>
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/// String identifier for the variable.
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/// </summary>
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string Key { get; set; }
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/// <summary>
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/// Callback to reset the variable if the Flowchart is reset.
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/// </summary>
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void OnReset();
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}
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}
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