An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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namespace Fungus
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{
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/// <summary>
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/// Detects mouse clicks and touches on a Game Object, and sends an event to all Flowchart event handlers in the scene.
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/// The Game Object must have a Collider or Collider2D component attached.
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/// Use in conjunction with the ObjectClicked Flowchart event handler.
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/// </summary>
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public interface IClickable2D
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{
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/// <summary>
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/// Is object clicking enabled.
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/// </summary>
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bool ClickEnabled { set; }
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}
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}
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