|
|
|
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
|
|
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using Fungus;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Abstract base class for TweenUI commands.
|
|
|
|
/// </summary>
|
|
|
|
public abstract class TweenUI : Command
|
|
|
|
{
|
|
|
|
[Tooltip("List of objects to be affected by the tween")]
|
|
|
|
[SerializeField] protected List<GameObject> targetObjects = new List<GameObject>();
|
|
|
|
|
|
|
|
[Tooltip("Type of tween easing to apply")]
|
|
|
|
[SerializeField] protected LeanTweenType tweenType = LeanTweenType.easeOutQuad;
|
|
|
|
|
|
|
|
[Tooltip("Wait until this command completes before continuing execution")]
|
|
|
|
[SerializeField] protected BooleanData waitUntilFinished = new BooleanData(true);
|
|
|
|
|
|
|
|
[Tooltip("Time for the tween to complete")]
|
|
|
|
[SerializeField] protected FloatData duration = new FloatData(1f);
|
|
|
|
|
|
|
|
public override void OnEnter()
|
|
|
|
{
|
|
|
|
if (targetObjects.Count == 0)
|
|
|
|
{
|
|
|
|
Continue();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ApplyTween();
|
|
|
|
|
|
|
|
if (!waitUntilFinished)
|
|
|
|
{
|
|
|
|
Continue();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void ApplyTween()
|
|
|
|
{
|
|
|
|
foreach (GameObject targetObject in targetObjects)
|
|
|
|
{
|
|
|
|
if (targetObject == null)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
ApplyTween(targetObject);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (waitUntilFinished)
|
|
|
|
{
|
|
|
|
LeanTween.value(gameObject, 0f, 1f, duration).setOnComplete(OnComplete);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected abstract void ApplyTween(GameObject go);
|
|
|
|
|
|
|
|
protected virtual void OnComplete()
|
|
|
|
{
|
|
|
|
Continue();
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnCommandAdded(Block parentBlock)
|
|
|
|
{
|
|
|
|
// Add an empty slot by default. Saves an unnecessary user click.
|
|
|
|
if (targetObjects.Count == 0)
|
|
|
|
{
|
|
|
|
targetObjects.Add(null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual string GetSummaryValue()
|
|
|
|
{
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
public override string GetSummary()
|
|
|
|
{
|
|
|
|
if (targetObjects.Count == 0)
|
|
|
|
{
|
|
|
|
return "Error: No targetObjects selected";
|
|
|
|
}
|
|
|
|
else if (targetObjects.Count == 1)
|
|
|
|
{
|
|
|
|
if (targetObjects[0] == null)
|
|
|
|
{
|
|
|
|
return "Error: No targetObjects selected";
|
|
|
|
}
|
|
|
|
return targetObjects[0].name + " = " + GetSummaryValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
string objectList = "";
|
|
|
|
foreach (GameObject gameObject in targetObjects)
|
|
|
|
{
|
|
|
|
if (gameObject == null)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (objectList == "")
|
|
|
|
{
|
|
|
|
objectList += gameObject.name;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
objectList += ", " + gameObject.name;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return objectList + " = " + GetSummaryValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
public override Color GetButtonColor()
|
|
|
|
{
|
|
|
|
return new Color32(180, 250, 250, 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override bool IsReorderableArray(string propertyName)
|
|
|
|
{
|
|
|
|
if (propertyName == "targetObjects")
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|