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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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/// <summary>
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/// Do multiple say and portrait commands in a single block of text. Format is: [character] [portrait] [stage position] [: Story text].
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/// </summary>
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[CommandInfo("Narrative",
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"Conversation",
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"Do multiple say and portrait commands in a single block of text. Format is: [character] [portrait] [stage position] [: Story text]")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class Conversation : Command
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{
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[SerializeField] protected StringDataMulti conversationText;
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protected ConversationManager conversationManager = new ConversationManager();
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protected virtual void Start()
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{
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conversationManager.PopulateCharacterCache();
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}
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public override void OnEnter()
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{
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StartCoroutine(DoConversation());
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}
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protected virtual IEnumerator DoConversation()
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{
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var flowchart = GetFlowchart();
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string subbedText = flowchart.SubstituteVariables(conversationText.Value);
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yield return StartCoroutine(conversationManager.DoConversation(subbedText));
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Continue();
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}
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public override string GetSummary()
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{
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return conversationText.Value;
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}
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public override Color GetButtonColor()
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{
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return new Color32(184, 210, 235, 255);
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}
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}
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}
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