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27 lines
571 B
27 lines
571 B
10 years ago
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace Fungus
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{
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public class CameraMenuItems
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{
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[MenuItem("GameObject/Fungus/Camera/View")]
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static void CreateBackground()
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{
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InstantiatePrefab("View");
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}
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static void InstantiatePrefab(string prefabName)
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{
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GameObject prefab = Resources.LoadAssetAtPath("Assets/Fungus/Camera/Prefabs/" + prefabName + ".prefab", typeof(GameObject)) as GameObject;
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if (prefab != null)
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{
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GameObject go = GameObject.Instantiate(prefab) as GameObject;
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go.name = prefabName;
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}
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}
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}
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}
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