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45 lines
1.4 KiB
45 lines
1.4 KiB
8 years ago
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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using UnityEngine;
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using Fungus;
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namespace Fungus.EditorUtils
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{
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[CustomEditor(typeof(SaveFlowchart))]
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public class SaveFlowchartEditor : CommandEditor
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{
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protected SerializedProperty saveKeyProp;
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protected SerializedProperty resumeBlockProp;
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protected virtual void OnEnable()
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{
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if (NullTargetCheck()) // Check for an orphaned editor instance
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return;
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saveKeyProp = serializedObject.FindProperty("saveKey");
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resumeBlockProp = serializedObject.FindProperty("resumeBlock");
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}
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public override void DrawCommandGUI()
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{
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var flowchart = FlowchartWindow.GetFlowchart();
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if (flowchart == null)
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{
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return;
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}
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serializedObject.Update();
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EditorGUILayout.PropertyField(saveKeyProp);
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BlockEditor.BlockField(resumeBlockProp,
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new GUIContent("Resume Block", "Block to call when save data is loaded again"),
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new GUIContent("<None>"),
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flowchart);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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