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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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namespace Fungus
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{
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/**
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* Manages and draws a text box for rendering story text and multiple choice menus.
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*/
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[ExecuteInEditMode]
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public class PageController : MonoBehaviour, IDialog
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{
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/// Options for default Page position on screen
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public enum PagePosition
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{
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/// Page appears full-size and horizontally centered at top of screen.
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Top,
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/// Page appears centered in middle of screen, with height fitted to content.
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Middle,
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/// Page appears full-size and horizontally centered at bottom of screen.
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Bottom
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}
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/**
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* Defines a rect in normalized screen space coordinates.
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* e.g. x1 = 0 means left of screen, x2 = 1 means right of screen.
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*/
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public class ScreenRect
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{
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public float x1;
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public float y1;
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public float x2;
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public float y2;
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}
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/// Options for controlling page layout
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public enum Layout
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{
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/// Use the full rect to display the page.
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FullSize,
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/// Resize to fit displayed text and snap to top of rect.
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FitToTop,
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/// Resize to fit displayed text and snap to middle of rect.
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FitToMiddle,
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/// Resize to fit displayed text and snap to bottom of rect.
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FitToBottom
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}
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/// Controls layout of content within Page rect.
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public Layout layout = Layout.FullSize;
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/// Supported states for Page
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public enum Mode
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{
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/// No content to be displayed.
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Idle,
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/// Show a single line of text and wait for player input.
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Say,
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/// Show a multiple choice menu and wait for player to select an option.
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Choose
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};
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/**
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* The style to apply when displaying Pages.
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*/
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public PageStyle activePageStyle;
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/// Current Page story telling state
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[HideInInspector]
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public Mode mode = Mode.Idle;
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/// Screen space rect for Page in pixels.
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[HideInInspector]
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public Rect pageRect;
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/**
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* Writing speed for page text.
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*/
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public int charactersPerSecond = 60;
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/**
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* Icon to display when waiting for player input to continue
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*/
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public Texture2D continueIcon;
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/**
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* Position of continue and swipe icons in normalized screen space coords.
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* (0,0) = top left, (1,1) = bottom right
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*/
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public Vector2 iconPosition = new Vector2(1,1);
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/**
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* Default screen position for Page when player enters a Room.
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*/
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public PageController.PagePosition defaultPagePosition;
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/**
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* Default width and height of Page as a fraction of screen height [0..1]
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*/
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public Vector2 defaultPageScale = new Vector2(0.75f, 0.25f);
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/**
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* Automatically center the Page when player is choosing from multiple options.
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*/
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public bool centerChooseMenu = true;
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/**
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* Width of Page as a fraction of screen width [0..1] when automatically centering a Choose menu.
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* This setting only has an effect when centerChooseMenu is enabled.
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*/
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public float chooseMenuWidth = 0.5f;
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/**
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* Sound effect to play when buttons are clicked.
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*/
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public AudioClip clickSound;
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string headerText = "";
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string footerText = "";
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string displayedStoryText = "";
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string originalStoryText = "";
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Action deferredAction;
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Action continueAction;
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class Option
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{
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public string optionText;
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public Action optionAction;
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public Option(string _optionText, Action _optionAction)
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{
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optionText = _optionText;
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optionAction = _optionAction;
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}
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}
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List<Option> options = new List<Option>();
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float quickContinueTimer;
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/**
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* Translates the PageController specific Mode to the more generic DialogMode.
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*/
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public DialogMode GetDialogMode()
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{
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switch(mode)
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{
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case Mode.Say:
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case Mode.Choose:
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if (FinishedWriting())
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{
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return DialogMode.Waiting;
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}
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else
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{
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return DialogMode.Writing;
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}
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case Mode.Idle:
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default:
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return DialogMode.Idle;
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}
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}
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/**
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* Calculate a screen space rectangle given normalized screen space coords.
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* The resulting rect is clamped to always be on-screen.
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*/
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public static Rect CalcPageRect(ScreenRect screenRect)
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{
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Rect rect = new Rect();
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rect.xMin = Screen.width * screenRect.x1;
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rect.yMin = Screen.height * screenRect.y1;
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rect.xMax = Screen.width * screenRect.x2;
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rect.yMax = Screen.height * screenRect.y2;
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// Clamp to be on-screen
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rect.xMax = Mathf.Min(rect.xMax, Screen.width);
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rect.xMin = Mathf.Max(rect.xMin, 0);
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rect.yMax = Mathf.Min(rect.yMax, Screen.height);
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rect.yMin = Mathf.Max(rect.yMin, 0);
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return rect;
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}
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/**
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* Calculates a screen rect in normalized screen space coordinates in one of the 'standard' Page positions (top, middle, bottom).
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*/
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public static ScreenRect CalcScreenRect(Vector2 pageScale, PagePosition pagePosition)
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{
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float width = Mathf.Clamp01(pageScale.x);
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float height = Mathf.Clamp01(pageScale.y);
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ScreenRect screenRect = new ScreenRect();
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switch (pagePosition)
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{
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case PagePosition.Top:
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screenRect.x1 = 0.5f - width * 0.5f;
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screenRect.x2 = 0.5f + width * 0.5f;
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screenRect.y1 = 0f;
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screenRect.y2 = height;
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break;
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case PagePosition.Middle:
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screenRect.x1 = 0.5f - width * 0.5f;
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screenRect.x2 = 0.5f + width * 0.5f;
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screenRect.y1 = 0.5f - height * 0.5f;
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screenRect.y2 = 0.5f + height * 0.5f;
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break;
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case PagePosition.Bottom:
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screenRect.x1 = 0.5f - width * 0.5f;
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screenRect.x2 = 0.5f + width * 0.5f;
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screenRect.y1 = 1f - Mathf.Clamp01(height);
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screenRect.y2 = 1;
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break;
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}
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return screenRect;
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}
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/**
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* Reset to the default page layout based on properties in Game class.
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*/
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public void SetDefaultPageLayout()
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{
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ScreenRect screenRect = CalcScreenRect(defaultPageScale, defaultPagePosition);
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pageRect = CalcPageRect(screenRect);
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switch (defaultPagePosition)
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{
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case PageController.PagePosition.Top:
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layout = PageController.Layout.FullSize;
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break;
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case PageController.PagePosition.Middle:
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layout = PageController.Layout.FitToMiddle;
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break;
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case PageController.PagePosition.Bottom:
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layout = PageController.Layout.FullSize;
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break;
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}
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}
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void Update()
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{
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if (quickContinueTimer > 0)
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{
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quickContinueTimer -= Time.deltaTime;
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quickContinueTimer = Mathf.Max(quickContinueTimer, 0f);
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}
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}
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public void SetHeader(string _headerText)
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{
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headerText = _headerText;
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}
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public void SetFooter(string _footerText)
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{
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footerText = _footerText;
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}
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public void Say(string sayText, Action sayAction = null)
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{
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// IDialog does not support the legacy Choose() command
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// Instead, the assumption is that if you call Say() after some options have been added then show the choice menu.
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if (options.Count > 0)
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{
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Choose(sayText);
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return;
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}
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mode = Mode.Say;
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string subbedText = Game.stringTable.SubstituteStrings(sayText);
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continueAction = sayAction;
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WriteStory(subbedText);
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}
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public void ClearOptions()
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{
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options.Clear();
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}
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public void AddOption(string optionText, Action optionAction)
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{
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string subbedText = Game.stringTable.FormatLinkText(Game.stringTable.SubstituteStrings(optionText));
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options.Add(new Option(subbedText, optionAction));
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}
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public void Choose(string _chooseText)
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{
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mode = Mode.Choose;
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string subbedText = Game.stringTable.SubstituteStrings(_chooseText);
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WriteStory(subbedText);
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}
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public void SetTimeout(float _timeoutDuration, Action _timeoutAction)
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{
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Debug.Log("SetTimeout() is not supported by PageController.");
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}
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void WriteStory(string storyText)
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{
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if (activePageStyle == null)
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{
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return;
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}
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// Disable quick continue for a short period to prevent accidental taps
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quickContinueTimer = 0.8f;
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originalStoryText = storyText;
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// Hack to avoid displaying partial color tag text
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if (storyText.Contains("<"))
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{
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displayedStoryText = storyText;
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}
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else
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{
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// Use a coroutine to write the story text out over time
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StartCoroutine(WriteStoryInternal());
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}
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}
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// Coroutine to write story text out over a period of time
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IEnumerator WriteStoryInternal()
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{
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// Zero CPS means write instantly
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if (charactersPerSecond == 0)
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{
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displayedStoryText = originalStoryText;
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yield break;
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}
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displayedStoryText = "";
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// Make one character visible at a time
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float writeDelay = (1f / (float)charactersPerSecond);
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float timeAccumulator = 0f;
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int i = 0;
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while (true)
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{
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timeAccumulator += Time.deltaTime;
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while (timeAccumulator > writeDelay)
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{
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i++;
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timeAccumulator -= writeDelay;
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}
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if (i >= originalStoryText.Length)
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{
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displayedStoryText = originalStoryText;
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break;
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}
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else
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{
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string left = originalStoryText.Substring(0, i + 1);
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string right = originalStoryText.Substring(i + 1);
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displayedStoryText = left;
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displayedStoryText += "<color=#FFFFFF00>";
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displayedStoryText += right;
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displayedStoryText += "</color>";
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}
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yield return null;
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}
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}
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public bool FinishedWriting()
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{
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return (displayedStoryText.Length == originalStoryText.Length);
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}
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public virtual void OnGUI()
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{
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if (mode == Mode.Idle)
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{
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return;
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}
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if (activePageStyle == null)
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{
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return;
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}
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if (mode == PageController.Mode.Say &&
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FinishedWriting())
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{
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// Draw the continue icon
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if (continueIcon)
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{
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float x = Screen.width * iconPosition.x;
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float y = Screen.height * iconPosition.y;
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float width = continueIcon.width;
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float height = continueIcon.height;
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x = Mathf.Max(x, 0);
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y = Mathf.Max(y, 0);
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x = Mathf.Min(x, Screen.width - width);
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y = Mathf.Min(y, Screen.height - height);
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Rect rect = new Rect(x, y, width, height);
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GUI.DrawTexture(rect, continueIcon);
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}
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}
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GUIStyle boxStyle = activePageStyle.boxStyle;
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GUIStyle headerStyle = activePageStyle.GetScaledHeaderStyle();
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GUIStyle footerStyle = activePageStyle.GetScaledFooterStyle();
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GUIStyle sayStyle = activePageStyle.GetScaledSayStyle();
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GUIStyle optionStyle = activePageStyle.GetScaledOptionStyle();
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GUIStyle optionAlternateStyle = activePageStyle.GetScaledOptionAlternateStyle();
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Rect outerRect;
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Layout tempLayout;
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|
|
|
if (mode == Mode.Choose &&
|
|
|
|
centerChooseMenu)
|
|
|
|
{
|
|
|
|
// Position the Choose menu in middle of screen
|
|
|
|
// The width is controlled by game.chooseMenuWidth
|
|
|
|
// The height is automatically fitted to the text content
|
|
|
|
Vector2 pageScale = new Vector2(chooseMenuWidth, 0.5f);
|
|
|
|
PageController.ScreenRect screenRect = PageController.CalcScreenRect(pageScale, PageController.PagePosition.Middle);
|
|
|
|
outerRect = PageController.CalcPageRect(screenRect);
|
|
|
|
tempLayout = PageController.Layout.FitToMiddle;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
outerRect = pageRect;
|
|
|
|
tempLayout = layout;
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect originalRect = outerRect;
|
|
|
|
Rect innerRect = CalcInnerRect(outerRect);
|
|
|
|
|
|
|
|
// Calculate height of each section
|
|
|
|
float headerHeight = CalcHeaderHeight(innerRect.width);
|
|
|
|
float footerHeight = CalcFooterHeight(innerRect.width);
|
|
|
|
float storyHeight = CalcStoryHeight(innerRect.width);
|
|
|
|
float optionsHeight = CalcOptionsHeight(innerRect.width);
|
|
|
|
float contentHeight = headerHeight + footerHeight + storyHeight + optionsHeight;
|
|
|
|
|
|
|
|
// Adjust outer rect position based on alignment settings
|
|
|
|
switch (tempLayout)
|
|
|
|
{
|
|
|
|
case Layout.FullSize:
|
|
|
|
outerRect.height = Mathf.Max(outerRect.height, contentHeight + (boxStyle.padding.top + boxStyle.padding.bottom));
|
|
|
|
outerRect.y = Mathf.Min(outerRect.y, Screen.height - outerRect.height);
|
|
|
|
break;
|
|
|
|
case Layout.FitToTop:
|
|
|
|
outerRect.height = contentHeight + (boxStyle.padding.top + boxStyle.padding.bottom);
|
|
|
|
outerRect.y = originalRect.yMin;
|
|
|
|
break;
|
|
|
|
case Layout.FitToMiddle:
|
|
|
|
outerRect.height = contentHeight + (boxStyle.padding.top + boxStyle.padding.bottom);
|
|
|
|
outerRect.y = originalRect.center.y - outerRect.height / 2;
|
|
|
|
break;
|
|
|
|
case Layout.FitToBottom:
|
|
|
|
outerRect.height = contentHeight + (boxStyle.padding.top + boxStyle.padding.bottom);
|
|
|
|
outerRect.y = originalRect.yMax - outerRect.height;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
innerRect = CalcInnerRect(outerRect);
|
|
|
|
|
|
|
|
// Draw box
|
|
|
|
Rect boxRect = outerRect;
|
|
|
|
boxRect.height = contentHeight + (boxStyle.padding.top + boxStyle.padding.bottom);
|
|
|
|
if (tempLayout == Layout.FullSize)
|
|
|
|
{
|
|
|
|
boxRect.height = Mathf.Max(boxRect.height, originalRect.height);
|
|
|
|
}
|
|
|
|
GUI.Box(boxRect, "", boxStyle);
|
|
|
|
|
|
|
|
// Draw header label
|
|
|
|
Rect headerRect = innerRect;
|
|
|
|
headerRect.height = headerHeight;
|
|
|
|
if (headerHeight > 0)
|
|
|
|
{
|
|
|
|
GUI.Label(headerRect, headerText, headerStyle);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw say label
|
|
|
|
Rect storyRect = innerRect;
|
|
|
|
storyRect.y += headerHeight;
|
|
|
|
storyRect.height = storyHeight;
|
|
|
|
GUI.Label(storyRect, displayedStoryText, sayStyle);
|
|
|
|
|
|
|
|
// Draw footer label
|
|
|
|
Rect footerRect = innerRect;
|
|
|
|
footerRect.y += storyHeight;
|
|
|
|
footerRect.height = footerHeight;
|
|
|
|
if (footerHeight > 0)
|
|
|
|
{
|
|
|
|
GUI.Label(footerRect, footerText, footerStyle);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!FinishedWriting())
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Input handling
|
|
|
|
|
|
|
|
if (mode == Mode.Say)
|
|
|
|
{
|
|
|
|
// Player can continue by clicking anywhere
|
|
|
|
if (quickContinueTimer == 0 &&
|
|
|
|
(Input.GetMouseButtonUp(0) || Input.anyKeyDown) &&
|
|
|
|
continueAction != null)
|
|
|
|
{
|
|
|
|
deferredAction = continueAction;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (mode == Mode.Choose)
|
|
|
|
{
|
|
|
|
// Draw option buttons
|
|
|
|
Rect buttonRect = innerRect;
|
|
|
|
buttonRect.y += headerHeight + storyHeight;
|
|
|
|
bool alternateRow = false;
|
|
|
|
foreach (Option option in options)
|
|
|
|
{
|
|
|
|
GUIContent buttonContent = new GUIContent(option.optionText);
|
|
|
|
buttonRect.height = optionStyle.CalcHeight(buttonContent, innerRect.width);
|
|
|
|
|
|
|
|
// Select style for odd/even colored rows
|
|
|
|
GUIStyle style;
|
|
|
|
if (alternateRow)
|
|
|
|
{
|
|
|
|
style = optionAlternateStyle;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
style = optionStyle;
|
|
|
|
}
|
|
|
|
alternateRow = !alternateRow;
|
|
|
|
|
|
|
|
if (GUI.Button(buttonRect, buttonContent, style))
|
|
|
|
{
|
|
|
|
if (option.optionAction != null)
|
|
|
|
{
|
|
|
|
// We can't execute the option action yet because OnGUI
|
|
|
|
// may be called multiple times during a frame, and it's
|
|
|
|
// not permitted to modify GUI elements within a frame.
|
|
|
|
// We defer executing the action until OnGUI has completed.
|
|
|
|
deferredAction = option.optionAction;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
buttonRect.y += buttonRect.height;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Event.current.type == EventType.Repaint)
|
|
|
|
{
|
|
|
|
if (deferredAction != null)
|
|
|
|
{
|
|
|
|
PlayButtonClick();
|
|
|
|
|
|
|
|
Action tempAction = deferredAction;
|
|
|
|
|
|
|
|
displayedStoryText = "";
|
|
|
|
originalStoryText = "";
|
|
|
|
deferredAction = null;
|
|
|
|
|
|
|
|
if (mode == Mode.Choose)
|
|
|
|
{
|
|
|
|
ClearOptions();
|
|
|
|
|
|
|
|
// Reset to idle, but calling action may set this again
|
|
|
|
mode = Mode.Idle;
|
|
|
|
|
|
|
|
CommandQueue commandQueue = Game.GetInstance().commandQueue;
|
|
|
|
commandQueue.CallCommandMethod(tempAction);
|
|
|
|
}
|
|
|
|
else if (mode == Mode.Say )
|
|
|
|
{
|
|
|
|
// Reset to idle, but calling action may set this again
|
|
|
|
mode = Mode.Idle;
|
|
|
|
|
|
|
|
// Execute next command
|
|
|
|
tempAction();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float CalcHeaderHeight(float boxWidth)
|
|
|
|
{
|
|
|
|
if (activePageStyle == null ||
|
|
|
|
mode == Mode.Idle ||
|
|
|
|
headerText.Length == 0)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
GUIStyle headerStyle = activePageStyle.GetScaledHeaderStyle();
|
|
|
|
|
|
|
|
GUIContent headerContent = new GUIContent(headerText);
|
|
|
|
return headerStyle.CalcHeight(headerContent, boxWidth);
|
|
|
|
}
|
|
|
|
|
|
|
|
float CalcFooterHeight(float boxWidth)
|
|
|
|
{
|
|
|
|
if (activePageStyle == null ||
|
|
|
|
mode == Mode.Idle ||
|
|
|
|
footerText.Length == 0)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
GUIStyle footerStyle = activePageStyle.GetScaledFooterStyle();
|
|
|
|
|
|
|
|
GUIContent headerContent = new GUIContent(headerText);
|
|
|
|
return footerStyle.CalcHeight(headerContent, boxWidth);
|
|
|
|
}
|
|
|
|
|
|
|
|
float CalcStoryHeight(float boxWidth)
|
|
|
|
{
|
|
|
|
GUIStyle sayStyle = activePageStyle.GetScaledSayStyle();
|
|
|
|
|
|
|
|
if (activePageStyle == null ||
|
|
|
|
mode == Mode.Idle ||
|
|
|
|
originalStoryText.Length == 0)
|
|
|
|
{
|
|
|
|
// Allow a space for story even if there's no text
|
|
|
|
return sayStyle.lineHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
GUIContent storyContent = new GUIContent(originalStoryText + "\n");
|
|
|
|
return sayStyle.CalcHeight(storyContent, boxWidth);
|
|
|
|
}
|
|
|
|
|
|
|
|
float CalcOptionsHeight(float boxWidth)
|
|
|
|
{
|
|
|
|
if (activePageStyle == null ||
|
|
|
|
mode == Mode.Idle ||
|
|
|
|
options.Count == 0)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// This assumes that the alternate option style is the same height as the regular style
|
|
|
|
GUIStyle optionStyle = activePageStyle.GetScaledOptionStyle();
|
|
|
|
|
|
|
|
float totalHeight = 0;
|
|
|
|
foreach (Option option in options)
|
|
|
|
{
|
|
|
|
GUIContent optionContent = new GUIContent(option.optionText);
|
|
|
|
float optionHeight = optionStyle.CalcHeight(optionContent, boxWidth);
|
|
|
|
totalHeight += optionHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add space at bottom
|
|
|
|
GUIStyle sayStyle = activePageStyle.GetScaledSayStyle();
|
|
|
|
totalHeight += sayStyle.lineHeight;
|
|
|
|
|
|
|
|
return totalHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Returns smaller internal box rect with padding style applied
|
|
|
|
Rect CalcInnerRect(Rect outerRect)
|
|
|
|
{
|
|
|
|
if (activePageStyle == null)
|
|
|
|
{
|
|
|
|
return new Rect();
|
|
|
|
}
|
|
|
|
|
|
|
|
GUIStyle boxStyle = activePageStyle.boxStyle;
|
|
|
|
|
|
|
|
Rect innerRect = new Rect(outerRect.x + boxStyle.padding.left,
|
|
|
|
outerRect.y + boxStyle.padding.top,
|
|
|
|
outerRect.width - (boxStyle.padding.left + boxStyle.padding.right),
|
|
|
|
outerRect.height - (boxStyle.padding.top + boxStyle.padding.bottom));
|
|
|
|
|
|
|
|
return innerRect;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Plays the button clicked sound effect
|
|
|
|
*/
|
|
|
|
public void PlayButtonClick()
|
|
|
|
{
|
|
|
|
if (clickSound != null)
|
|
|
|
{
|
|
|
|
audio.PlayOneShot(clickSound);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|