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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Save an Boolean, Integer, Float or String variable to persistent storage using a string key.
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/// The value can be loaded again later using the Load Variable command. You can also
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/// use the Set Save Profile command to manage separate save profiles for multiple players.
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/// </summary>
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[CommandInfo("Variable",
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"Save Variable",
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"Save an Boolean, Integer, Float or String variable to persistent storage using a string key. " +
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"The value can be loaded again later using the Load Variable command. You can also " +
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"use the Set Save Profile command to manage separate save profiles for multiple players.")]
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[AddComponentMenu("")]
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public class SaveVariable : Command
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{
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[Tooltip("Name of the saved value. Supports variable substition e.g. \"player_{$PlayerNumber}")]
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[SerializeField] protected string key = "";
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[Tooltip("Variable to read the value from. Only Boolean, Integer, Float and String are supported.")]
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[VariableProperty(typeof(BooleanVariable),
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typeof(IntegerVariable),
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typeof(FloatVariable),
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typeof(StringVariable))]
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[SerializeField] protected Variable variable;
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#region Public members
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public override void OnEnter()
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{
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if (key == "" ||
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variable == null)
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{
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Continue();
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return;
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}
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var flowchart = GetFlowchart();
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// Prepend the current save profile (if any)
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string prefsKey = SetSaveProfile.SaveProfile + "_" + flowchart.SubstituteVariables(key);
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System.Type variableType = variable.GetType();
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if (variableType == typeof(BooleanVariable))
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{
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BooleanVariable booleanVariable = variable as BooleanVariable;
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if (booleanVariable != null)
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{
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// PlayerPrefs does not have bool accessors, so just use int
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PlayerPrefs.SetInt(prefsKey, booleanVariable.Value ? 1 : 0);
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}
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}
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else if (variableType == typeof(IntegerVariable))
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{
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IntegerVariable integerVariable = variable as IntegerVariable;
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if (integerVariable != null)
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{
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PlayerPrefs.SetInt(prefsKey, integerVariable.Value);
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}
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}
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else if (variableType == typeof(FloatVariable))
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{
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FloatVariable floatVariable = variable as FloatVariable;
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if (floatVariable != null)
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{
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PlayerPrefs.SetFloat(prefsKey, floatVariable.Value);
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}
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}
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else if (variableType == typeof(StringVariable))
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{
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StringVariable stringVariable = variable as StringVariable;
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if (stringVariable != null)
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{
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PlayerPrefs.SetString(prefsKey, stringVariable.Value);
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}
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (key.Length == 0)
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{
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return "Error: No stored value key selected";
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}
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if (variable == null)
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{
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return "Error: No variable selected";
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}
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return variable.Key + " into '" + key + "'";
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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#endregion
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}
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}
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