An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.EditorUtils
{
internal static partial class FungusEditorResources
{
public static Texture2D Add { get { return textures["add"]; } }
public static Texture2D AddSmall { get { return textures["add_small"]; } }
public static Texture2D Delete { get { return textures["delete"]; } }
public static Texture2D Down { get { return textures["down"]; } }
public static Texture2D Duplicate { get { return textures["duplicate"]; } }
public static Texture2D Up { get { return textures["up"]; } }
public static Texture2D ChoiceNodeOff { get { return textures["choice_node_off"]; } }
public static Texture2D ChoiceNodeOn { get { return textures["choice_node_on"]; } }
public static Texture2D CommandBackground { get { return textures["command_background"]; } }
public static Texture2D EventNodeOff { get { return textures["event_node_off"]; } }
public static Texture2D EventNodeOn { get { return textures["event_node_on"]; } }
public static Texture2D PlayBig { get { return textures["play_big"]; } }
public static Texture2D PlaySmall { get { return textures["play_small"]; } }
public static Texture2D ProcessNodeOff { get { return textures["process_node_off"]; } }
public static Texture2D ProcessNodeOn { get { return textures["process_node_on"]; } }
}
}