An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
using UnityEngine;
|
|
|
|
using System;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus.Script
|
|
|
|
{
|
|
|
|
[CommandInfo("Animation",
|
|
|
|
"Set Anim Bool",
|
|
|
|
"Sets a boolean parameter on an animator to control an animation")]
|
|
|
|
public class SetAnimBool : Command
|
|
|
|
{
|
|
|
|
public Animator animator;
|
|
|
|
public string parameterName;
|
|
|
|
public BooleanData value;
|
|
|
|
|
|
|
|
public override void OnEnter()
|
|
|
|
{
|
|
|
|
if (animator != null)
|
|
|
|
{
|
|
|
|
animator.SetBool(parameterName, value.Value);
|
|
|
|
}
|
|
|
|
|
|
|
|
Continue();
|
|
|
|
}
|
|
|
|
|
|
|
|
public override string GetSummary()
|
|
|
|
{
|
|
|
|
if (animator == null)
|
|
|
|
{
|
|
|
|
return "Error: No animator selected";
|
|
|
|
}
|
|
|
|
|
|
|
|
return animator.name + " (" + parameterName + ")";
|
|
|
|
}
|
|
|
|
|
|
|
|
public override Color GetButtonColor()
|
|
|
|
{
|
|
|
|
return new Color32(170, 204, 169, 255);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|