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116 lines
1.7 KiB
116 lines
1.7 KiB
9 years ago
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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[Serializable]
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public class ComboBoxItem
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{
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[SerializeField]
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private string _caption;
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public string Caption
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{
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get
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{
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return _caption;
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}
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set
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{
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_caption = value;
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if (OnUpdate != null)
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OnUpdate();
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}
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}
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[SerializeField]
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private Sprite _image;
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public Sprite Image
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{
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get
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{
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return _image;
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}
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set
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{
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_image = value;
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if (OnUpdate != null)
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OnUpdate();
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}
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}
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[SerializeField]
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private bool _isDisabled;
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public bool IsDisabled
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{
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get
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{
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return _isDisabled;
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}
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set
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{
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_isDisabled = value;
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if (OnUpdate != null)
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OnUpdate();
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}
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}
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public Action OnSelect;
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internal Action OnUpdate;
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public ComboBoxItem(string caption)
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{
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_caption = caption;
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}
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public ComboBoxItem(Sprite image)
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{
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_image = image;
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}
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public ComboBoxItem(string caption, bool disabled)
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{
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_caption = caption;
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_isDisabled = disabled;
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}
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public ComboBoxItem(Sprite image, bool disabled)
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{
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_image = image;
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_isDisabled = disabled;
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}
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public ComboBoxItem(string caption, Sprite image, bool disabled)
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{
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_caption = caption;
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_image = image;
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_isDisabled = disabled;
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}
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public ComboBoxItem(string caption, Sprite image, bool disabled, Action onSelect)
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{
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_caption = caption;
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_image = image;
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_isDisabled = disabled;
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OnSelect = onSelect;
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}
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public ComboBoxItem(string caption, Sprite image, Action onSelect)
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{
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_caption = caption;
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_image = image;
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OnSelect = onSelect;
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}
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public ComboBoxItem(string caption, Action onSelect)
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{
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_caption = caption;
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OnSelect = onSelect;
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}
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public ComboBoxItem(Sprite image, Action onSelect)
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{
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_image = image;
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OnSelect = onSelect;
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}
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}
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