stringoptionText=EditorGUILayout.TextField(newGUIContent("Option Text","Text for option button label"),t.optionText);
SequencetargetSequence=SequenceEditor.SequenceField(newGUIContent("Target Sequence","Sequence to execute when option is selected"),t.GetFungusScript(),t.targetSequence);
AddOption.ShowConditionshowCondition=(AddOption.ShowCondition)EditorGUILayout.EnumPopup(newGUIContent("Show Condition","Condition when this option should be visible."),t.showCondition);