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21 lines
562 B
21 lines
562 B
8 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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/// <summary>
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/// Helper class to manage parsing and executing the conversation format.
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/// </summary>
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public interface IConversationManager
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{
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/// <summary>
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/// Caches the character objects in the scene for fast lookup during conversations.
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/// </summary>
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void PopulateCharacterCache();
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/// <summary>
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/// Parse and execute a conversation string.
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/// </summary>
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IEnumerator DoConversation(string conv);
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}
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}
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