An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Helper class to manage parsing and executing the conversation format.
/// </summary>
public interface IConversationManager
{
/// <summary>
/// Caches the character objects in the scene for fast lookup during conversations.
/// </summary>
void PopulateCharacterCache();
/// <summary>
/// Parse and execute a conversation string.
/// </summary>
IEnumerator DoConversation(string conv);
}
}