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36 lines
667 B
36 lines
667 B
10 years ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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[CommandName("Set Dialog")]
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[CommandCategory("Dialog")]
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[HelpText("Sets the active dialog for displaying story text with the Say command.")]
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public class SetDialog : FungusCommand
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{
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public DialogController dialogController;
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public override void OnEnter()
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{
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if (dialogController != null)
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{
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Say.dialogController = dialogController;
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (dialogController == null)
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{
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return "Error: No dialog selected";
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}
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return dialogController.name;
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}
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}
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}
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