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75 lines
2.2 KiB
75 lines
2.2 KiB
7 years ago
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UnityStandardAssets.CrossPlatformInput
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{
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public class AxisTouchButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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{
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// designed to work in a pair with another axis touch button
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// (typically with one having -1 and one having 1 axisValues)
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public string axisName = "Horizontal"; // The name of the axis
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public float axisValue = 1; // The axis that the value has
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public float responseSpeed = 3; // The speed at which the axis touch button responds
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public float returnToCentreSpeed = 3; // The speed at which the button will return to its centre
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AxisTouchButton m_PairedWith; // Which button this one is paired with
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CrossPlatformInputManager.VirtualAxis m_Axis; // A reference to the virtual axis as it is in the cross platform input
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void OnEnable()
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{
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if (!CrossPlatformInputManager.AxisExists(axisName))
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{
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// if the axis doesnt exist create a new one in cross platform input
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m_Axis = new CrossPlatformInputManager.VirtualAxis(axisName);
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CrossPlatformInputManager.RegisterVirtualAxis(m_Axis);
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}
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else
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{
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m_Axis = CrossPlatformInputManager.VirtualAxisReference(axisName);
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}
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FindPairedButton();
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}
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void FindPairedButton()
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{
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// find the other button witch which this button should be paired
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// (it should have the same axisName)
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var otherAxisButtons = FindObjectsOfType(typeof(AxisTouchButton)) as AxisTouchButton[];
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if (otherAxisButtons != null)
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{
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for (int i = 0; i < otherAxisButtons.Length; i++)
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{
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if (otherAxisButtons[i].axisName == axisName && otherAxisButtons[i] != this)
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{
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m_PairedWith = otherAxisButtons[i];
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}
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}
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}
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}
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void OnDisable()
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{
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// The object is disabled so remove it from the cross platform input system
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m_Axis.Remove();
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}
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public void OnPointerDown(PointerEventData data)
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{
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if (m_PairedWith == null)
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{
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FindPairedButton();
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}
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// update the axis and record that the button has been pressed this frame
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m_Axis.Update(Mathf.MoveTowards(m_Axis.GetValue, axisValue, responseSpeed * Time.deltaTime));
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}
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public void OnPointerUp(PointerEventData data)
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{
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m_Axis.Update(Mathf.MoveTowards(m_Axis.GetValue, 0, responseSpeed * Time.deltaTime));
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}
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}
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}
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