An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus.Examples
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{
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/// <summary>
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/// Helper for FirstPerson Fungus Demo to work around some of the inflexibility of the Unity standard fps controller
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/// </summary>
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public class ForceCursorVisible : MonoBehaviour
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{
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void Update()
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{
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Cursor.visible = true;
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Cursor.lockState = CursorLockMode.None;
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}
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}
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}
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