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43 lines
1.2 KiB
43 lines
1.2 KiB
10 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("iTween",
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"Rotate To",
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"Rotates a game object to the specified angles over time.")]
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public class RotateTo : iTweenCommand
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{
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[Tooltip("Target transform that the GameObject will rotate to")]
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public Transform toTransform;
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[Tooltip("Target rotation that the GameObject will rotate to, if no To Transform is set")]
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public Vector3 toRotation;
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[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
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public bool isLocal;
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public override void DoTween()
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{
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Hashtable tweenParams = new Hashtable();
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tweenParams.Add("name", tweenName);
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if (toTransform == null)
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{
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tweenParams.Add("rotation", toRotation);
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}
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else
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{
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tweenParams.Add("rotation", toTransform);
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}
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tweenParams.Add("time", duration);
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tweenParams.Add("easetype", easeType);
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tweenParams.Add("looptype", loopType);
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tweenParams.Add("isLocal", isLocal);
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tweenParams.Add("oncomplete", "OnComplete");
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tweenParams.Add("oncompletetarget", gameObject);
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tweenParams.Add("oncompleteparams", this);
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iTween.RotateTo(ResolveTarget(targetObject), tweenParams);
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}
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}
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}
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