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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Camera",
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"Start Swipe",
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"Activates swipe panning mode where the player can pan the camera within the area between viewA & viewB.")]
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[AddComponentMenu("")]
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public class StartSwipe : Command
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{
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[Tooltip("Defines one extreme of the scrollable area that the player can pan around")]
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public View viewA;
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[Tooltip("Defines one extreme of the scrollable area that the player can pan around")]
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public View viewB;
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[Tooltip("Time to move the camera to a valid starting position between the two views")]
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public float duration = 0.5f;
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[Tooltip("Multiplier factor for speed of swipe pan")]
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public float speedMultiplier = 1f;
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[Tooltip("Camera to use for the pan. Will use main camera if set to none.")]
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public Camera targetCamera;
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public virtual void Start()
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{
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if (targetCamera == null)
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{
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targetCamera = Camera.main;
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}
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if (targetCamera == null)
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{
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targetCamera = GameObject.FindObjectOfType<Camera>();
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}
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}
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public override void OnEnter()
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{
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if (targetCamera == null ||
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viewA == null ||
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viewB == null)
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{
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Continue();
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return;
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}
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CameraController cameraController = CameraController.GetInstance();
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cameraController.StartSwipePan(targetCamera, viewA, viewB, duration, speedMultiplier, () => Continue() );
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}
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public override string GetSummary()
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{
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if (viewA == null)
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{
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return "Error: No view selected for View A";
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}
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if (viewB == null)
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{
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return "Error: No view selected for View B";
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}
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return viewA.name + " to " + viewB.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(216, 228, 170, 255);
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}
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}
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}
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