An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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*/
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CommandInfo("Sprite",
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"Set Draggable 2D",
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"Sets a Draggable2D component to be draggable / non-draggable.")]
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[AddComponentMenu("")]
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public class SetDraggable2D : Command
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{
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[Tooltip("Reference to Draggable2D component on a gameobject")]
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public Draggable2D targetDraggable2D;
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[Tooltip("Set to true to enable the component")]
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public BooleanData activeState;
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public override void OnEnter()
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{
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if (targetDraggable2D != null)
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{
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targetDraggable2D.dragEnabled = activeState.Value;
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (targetDraggable2D == null)
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{
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return "Error: No Draggable2D component selected";
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}
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return targetDraggable2D.gameObject.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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