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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[EventHandlerInfo("Sprite",
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"Drag Cancelled",
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"The block will execute when the player drags an object and releases it without dropping it on a target object.")]
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[AddComponentMenu("")]
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public class DragCancelled : EventHandler
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{
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[Tooltip("Draggable object to listen for drag events on")]
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public Draggable2D draggableObject;
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public virtual void OnDragCancelled(Draggable2D draggableObject)
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{
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if (draggableObject == this.draggableObject)
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{
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ExecuteBlock();
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}
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}
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public override string GetSummary()
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{
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if (draggableObject != null)
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{
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return draggableObject.name;
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}
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return "None";
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}
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}
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}
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