An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

37 lines
792 B

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[EventHandlerInfo("Sprite",
"Drag Cancelled",
"The block will execute when the player drags an object and releases it without dropping it on a target object.")]
[AddComponentMenu("")]
public class DragCancelled : EventHandler
{
[Tooltip("Draggable object to listen for drag events on")]
public Draggable2D draggableObject;
public virtual void OnDragCancelled(Draggable2D draggableObject)
{
if (draggableObject == this.draggableObject)
{
ExecuteBlock();
}
}
public override string GetSummary()
{
if (draggableObject != null)
{
return draggableObject.name;
}
return "None";
}
}
}