|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/**
|
|
|
|
* Defines a camera view point.
|
|
|
|
* The position and rotation are specified using the game object's transform, so this class
|
|
|
|
* only needs to specify the ortographic view size.
|
|
|
|
*/
|
|
|
|
[ExecuteInEditMode]
|
|
|
|
public class View : MonoBehaviour
|
|
|
|
{
|
|
|
|
/**
|
|
|
|
* Orthographic size of the camera view in world units.
|
|
|
|
*/
|
|
|
|
[Tooltip("Orthographic size of the camera view in world units.")]
|
|
|
|
public float viewSize = 0.5f;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Aspect ratio of the primary view rectangle.
|
|
|
|
* e.g. a 4:3 aspect ratio = 1.333
|
|
|
|
*/
|
|
|
|
[Tooltip("Aspect ratio of the primary view rectangle. (e.g. 4:3 aspect ratio = 1.333)")]
|
|
|
|
public Vector2 primaryAspectRatio = new Vector2(4, 3);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Aspect ratio of the secondary view rectangle.
|
|
|
|
* e.g. a 2:1 aspect ratio = 2/1 = 2.0
|
|
|
|
*/
|
|
|
|
[Tooltip("Aspect ratio of the secondary view rectangle. (e.g. 2:1 aspect ratio = 2.0)")]
|
|
|
|
public Vector2 secondaryAspectRatio = new Vector2(2, 1);
|
|
|
|
|
|
|
|
void Update()
|
|
|
|
{
|
|
|
|
// Disable scaling to avoid complicating the orthographic size calculations
|
|
|
|
transform.localScale = new Vector3(1,1,1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|