|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Fungus manager singleton. Manages access to all Fungus singletons in a consistent manner.
|
|
|
|
/// </summary>
|
|
|
|
[RequireComponent(typeof(CameraManager))]
|
|
|
|
[RequireComponent(typeof(MusicManager))]
|
|
|
|
[RequireComponent(typeof(SaveManager))]
|
|
|
|
public sealed class FungusManager : MonoBehaviour
|
|
|
|
{
|
|
|
|
static FungusManager instance;
|
|
|
|
static bool applicationIsQuitting = false;
|
|
|
|
static object _lock = new object();
|
|
|
|
|
|
|
|
void Awake()
|
|
|
|
{
|
|
|
|
CameraManager = GetComponent<CameraManager>();
|
|
|
|
MusicManager = GetComponent<MusicManager>();
|
|
|
|
SaveManager = GetComponent<SaveManager>();
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// When Unity quits, it destroys objects in a random order.
|
|
|
|
/// In principle, a Singleton is only destroyed when application quits.
|
|
|
|
/// If any script calls Instance after it have been destroyed,
|
|
|
|
/// it will create a buggy ghost object that will stay on the Editor scene
|
|
|
|
/// even after stopping playing the Application. Really bad!
|
|
|
|
/// So, this was made to be sure we're not creating that buggy ghost object.
|
|
|
|
/// </summary>
|
|
|
|
void OnDestroy ()
|
|
|
|
{
|
|
|
|
applicationIsQuitting = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
#region Public methods
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the camera manager singleton instance.
|
|
|
|
/// </summary>
|
|
|
|
public CameraManager CameraManager { get; private set; }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the music manager singleton instance.
|
|
|
|
/// </summary>
|
|
|
|
public MusicManager MusicManager { get; private set; }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the save manager singleton instance.
|
|
|
|
/// </summary>
|
|
|
|
public SaveManager SaveManager { get; private set; }
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the FungusManager singleton instance.
|
|
|
|
/// </summary>
|
|
|
|
public static FungusManager Instance
|
|
|
|
{
|
|
|
|
get
|
|
|
|
{
|
|
|
|
if (applicationIsQuitting)
|
|
|
|
{
|
|
|
|
Debug.LogWarning("FungusManager.Instance() was called while application is quitting. Returning null instead.");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
lock (_lock)
|
|
|
|
{
|
|
|
|
if (instance == null)
|
|
|
|
{
|
|
|
|
var go = new GameObject();
|
|
|
|
go.name = "FungusManager";
|
|
|
|
DontDestroyOnLoad(go);
|
|
|
|
instance = go.AddComponent<FungusManager>();
|
|
|
|
}
|
|
|
|
|
|
|
|
return instance;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|