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35 lines
625 B
35 lines
625 B
9 years ago
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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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public class SpritesTest : MonoBehaviour
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{
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public SpriteRenderer sprite1;
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public SpriteRenderer sprite2;
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public SpriteRenderer sprite3;
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public void DoTest()
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{
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if (sprite1 == null ||
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sprite2 == null ||
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sprite3 == null)
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{
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IntegrationTest.Fail("A sprite property has not been set");
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}
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if (sprite1.sortingOrder == 10 &&
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sprite2.sortingOrder == 5 &&
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sprite3.sortingOrder == 5)
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{
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IntegrationTest.Pass();
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}
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else
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{
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IntegrationTest.Fail("Sprite order in layer not correct");
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}
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}
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}
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}
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