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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System.Collections;
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using Fungus;
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public class OverlapTests : MonoBehaviour
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{
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public SayDialog sayDialog_LeftImage;
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public SayDialog sayDialog_RightImage;
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public void Step1()
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{
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if (!sayDialog_RightImage.CharacterImage.IsActive())
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{
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IntegrationTest.Fail("Character image not active");
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}
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if (sayDialog_RightImage.CharacterImage.transform.position.x < sayDialog_RightImage.StoryText.transform.position.x)
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{
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IntegrationTest.Fail("Character image not on right hand side");
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}
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}
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public void Step2()
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{
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if (sayDialog_RightImage.CharacterImage.IsActive())
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{
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IntegrationTest.Fail("Character image should not be active");
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}
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float width = sayDialog_RightImage.StoryText.rectTransform.rect.width;
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if (!Mathf.Approximately(width, 1439))
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{
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IntegrationTest.Fail("Story text width not correct");
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}
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}
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public void Step3()
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{
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if (!sayDialog_LeftImage.CharacterImage.IsActive())
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{
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IntegrationTest.Fail("Character image not active");
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}
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if (sayDialog_LeftImage.CharacterImage.transform.position.x > sayDialog_LeftImage.StoryText.transform.position.x)
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{
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IntegrationTest.Fail("Character image not on left hand side");
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}
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}
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public void Step4()
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{
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if (sayDialog_LeftImage.CharacterImage.IsActive())
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{
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IntegrationTest.Fail("Character image should not be active");
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}
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float width = sayDialog_LeftImage.StoryText.rectTransform.rect.width;
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if (!Mathf.Approximately(width, 1439))
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{
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IntegrationTest.Fail("Story text width not correct");
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}
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IntegrationTest.Pass();
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}
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}
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