An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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info: 'This example shows how to access the variables in a Flowchart from Lua.
The Flowchart object has 2 variables added to it. The Lua object has a binding
to the Flowchart.
9 years ago
The Lua script uses the getvar() function to get a reference to the 2 Flowchart
variables, and then uses the .value property accessor to access the values of
the variables.
Try setting the ChangeName variable in the Flowchart to false, to see how it affects
the Lua script.'
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