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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityTest.IntegrationTestRunner
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{
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public interface ITestRunnerCallback
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{
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void RunStarted(string platform, List<TestComponent> testsToRun);
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void RunFinished(List<TestResult> testResults);
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void AllScenesFinished();
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void TestStarted(TestResult test);
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void TestFinished(TestResult test);
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void TestRunInterrupted(List<ITestComponent> testsNotRun);
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}
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}
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